Virtual_Reality_Threat_Trainer_09152020 – Combined Synopsis/Solicitation – Virtual Reality Threat Trainer

Sep 16, 2020 | SDVOSB Set-Asides

The United States Air Force Expeditionary Operations School (USAF EOS) is seeking to modernize and advance the use of new and emerging educational technologies in the design, development and delivery of its training programs.  The USAF EOS directly supports the Air Force’s combat support mission in the full range of expeditionary operations including deployment planning, logistics readiness, air transportation, aircraft maintenance operations, command and control, contingency response, expeditionary skills, air advisor, force protection, communications, intelligence and sustainment. The long term objective the USAF EOS is to transform the school into a benchmark training and education institution by elevating training programs to the application, analysis, and synthesis levels of learning, through the use of advanced and emerging training technologies and tools.

We are requesting an advanced modern training capability for MAF intelligence professionals coming through the MAF IFTU schoolhouse. In order to advance our schoolhouse to meet the needs of the current “Generation Z” Airmen that we teach, we believe a virtual reality system would enhance our training and reach a greater audience in regards to hands-on/adult learning concepts. This request is for a pre-existing system, as we are not looking to develop new systems due to timelines of our newly updated MAF IFTU course.

From a systems perspective, we need a high-end image generation. We are requesting the system be high resolution 4K imaging software for the physics and environment and be able to display the images in a VR headset. Must be capable of stand-alone/non-wifi requirements due to nature of where it will be housed. VR hardware and associated PC/laptop needs to have increased processing power to handle the intensive load from the dynamic precision threat data (a high-end gaming laptop).

This type of Threat Trainer VR system would enhance learning for students in 47% of current academics, to include: MAF Asset Employment/Defensive systems/Countertactics, Non-Permissive Environments, RADAR Theory as applied to MAF – tactical application, EO/IR/UV as applied to MAF- tactical application, MANPADS Fundamentals, Kill Chain Analysis & Threat Fundamentals, Objective Area Analysis, MAF Mission Planning, and Post-Mission Analysis

The United States Air Force Expeditionary Operations School (USAF EOS) is seeking to modernize and advance the use of new and emerging educational technologies in the design, development and delivery of its training programs.  The USAF EOS directly supports the Air Force’s combat support mission in the full range of expeditionary operations including deployment planning, logistics readiness, air transportation, aircraft maintenance operations, command and control, contingency response, expeditionary skills, air advisor, force protection, communications, intelligence and sustainment. The long term objective the USAF EOS is to transform the school into a benchmark training and education institution by elevating training programs to the application, analysis, and synthesis levels of learning, through the use of advanced and emerging training technologies and tools.

We are requesting an advanced modern training capability for MAF intelligence professionals coming through the MAF IFTU schoolhouse. In order to advance our schoolhouse to meet the needs of the current “Generation Z” Airmen that we teach, we believe a virtual reality system would enhance our training and reach a greater audience in regards to hands-on/adult learning concepts. This request is for a pre-existing system, as we are not looking to develop new systems due to timelines of our newly updated MAF IFTU course.

From a systems perspective, we need a high-end image generation. We are requesting the system be high resolution 4K imaging software for the physics and environment and be able to display the images in a VR headset. Must be capable of stand-alone/non-wifi requirements due to nature of where it will be housed. VR hardware and associated PC/laptop needs to have increased processing power to handle the intensive load from the dynamic precision threat data (a high-end gaming laptop).

This type of Threat Trainer VR system would enhance learning for students in 47% of current academics, to include: MAF Asset Employment/Defensive systems/Countertactics, Non-Permissive Environments, RADAR Theory as applied to MAF – tactical application, EO/IR/UV as applied to MAF- tactical application, MANPADS Fundamentals, Kill Chain Analysis & Threat Fundamentals, Objective Area Analysis, MAF Mission Planning, and Post-Mission Analysis.

The purpose is to use a virtual reality platform for threat academics, building scenarios, and evaluating simulated MAF missions that are planned in threat areas in order to observe the threat from the aircrew’s perspective. In order to be on the leading edge in training, we need software that is physics based and has a complete database of classified threats for air, ground, sea and electronic. We need software that models each component of a threat system, ie each individual radar system of a SAM and that is capable of modeling the correct individual pulse rate of the separate radars used in a launch sequence. In order to best meet training needs, we would like the capability to create flight plans and environments with a full running war scenario or ingest planned routes such as JUMPS and PFPS files.

For further information on the specifications, please see attached Statement of Work (SOW)

All questions are due no later then: (18 September 2020 @ 4:45PM)

All quotes are due on: 24 September 2020, 4:45 PM EST local time to Jeremy Botkin at Jeremy.botkin@us.af.mil.

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